![]() There is now an advanced system in place to reserve various things (e.g. You can reserve TUs in your round which will not be used up but can be used for RF in the enemy turn. The RF system mimicks most of the RF-features of X-COM.The time units (TU) for reaction fire (RF) makes no sense.If, however, you are are a coding genius and can implement this within the quake 2 based engine, and leave it running fast. Please do not post on the forum asking for fully destructible buildings. There are plans to add some destructible items (furniture, barrels.), but even that will be a lot of work (mapping, models, particle-effects etc.) See also and for more details. The 3D engine that is used to make UFO:AI (a modified Quake2 engine) does not support fully destructable terrain.Why can't I destroy all the terrain like in X-COM?.Not implemented yet (at version 2.3.x).Notes for veterans of UFO: Enemy Unknown (also known as Ufo Defense or just X-COM) Includes link to table with list of skills for different skills/firemodes. Is there an easy way to compare weapons, and learn more about them?.There will be more armour available when more dev work is done (need more 3D artists). Alien armour is only for aliens! At version 2.2.x, the best armour useable by PHALANX is the nanocomposite.Why can't I use the medium alien armour?.You can find "Create installation" button on the sidebar (GeoScape).It takes the fear away: and you should be afraid. This is because saving after killing an alien and loading after losing a soldier is not in the spirit of the game. More candidates are supplied if you are doing well and keeping your funding bodies happy. More candidates are supplied if you use an easier difficulty level. Scroll through the list using the mousewheel. More candidates become available at the end of each month.We have a manual available that gives more information on everything from installing to playing UFO: Alien Invasion.
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