![]() "I can only imagine what's going to happen when Spelunky 2 is released to the wider world." Derek Yu "Ultimately, the stories the player creates are the most important to Spelunky, but it makes their stories richer if the game's world feels like it's a living, breathing place." Cave calamity "None of this additional narrative will interrupt the basic flow of the game because a lot of it is relegated to the journal and Base Camp, which is essentially an expanded version of the entrance room in Spelunky 1 where you could start a run or use shortcuts." "In Spelunky 2, I really wanted to build up the lore and give each character more personality and backstory," says Yu. Yu explains that this focus on building relationships both with the co-op friends you play with and the characters you find in Spelunky 2 "are inspired by my family, as well as the real life Spelunky community, and how important it's been to the continued life of the series." The addition of local and online co-op means there are now more playable characters than ever, too, from OG Spelunker's daughter, Ana, to an anthropomorphic sloth.Īnother new addition is your Base Camp, where you'll be able to chat with other characters you've met, and generally take a respite from the dangers of the caverns beneath. In addition to the game's expansion of tools, zones, enemies, mechanics, and features, the story of Spelunky has been significantly broadened, from what was once a simple concept (digger goes spelunking) to a sci-fi adventure anchored in heart-stirring themes of family and kinship. "Is this something obvious that players will want to use every run, limiting their creativity? Or is it something that you can only use one out of every hundred runs, or only if you know the game really well?" "When I look at a potential exploit, I have to think about its impact across many runs," he continues. ![]() "With a roguelike-inspired game, it's important not to be too strict in your approach to balance, because you can inadvertently remove a lot of fun moments." "We're always sharing crazy things that happen in-game amongst the team, and I can only imagine what's going to happen when Spelunky 2 is released to the wider world," teases Yu. Yu jokes that there are secrets in the game that even he doesn't know about, as its emergent, procedurally generated assets are like a periodic table of chemical elements, primed and ready to interact with one another in all manner of unexpected ways, with the player being the most independent variable of them all. ![]() Like its predecessor, Spelunky 2 is a game that delights in the unpredictability of its underworld.
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